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Take them out silently if possible, but feel free to let loose at will as well. Since Bond will typically only have to worry about his fore and aft, with little worry about his sides, fire fights can often be quite controlled.
Platinum: Complete the mission in under four minutes. Creep up on the enemy soldiers and kill them silently, all of them, to gain a Bond moment. Have Bond begin by walking forward, down the mining shaft, and take out the guards in the way. If Bond is able to take out the four guards without being spotted then he will earn a Bond moment.
This is somewhat difficult and requires quite a bit of pausing behind mine cars, waiting to see if a guard shows up, but is quite doable. After a short bit Bond will come to a mine elevator.
Have Bond move forward slowly and take out each enemy, making sure to wait for the enemies that rappel down to meet up with Bond. Rappel up the next mineshaft and kill the enemy that rappels down to shoot at Bond. From here grab the armor vest if there is a need, then continue to rappel up the next shaft to another armor vest. Make sure that Bond leaves one of these vests for later. It may, however, be better to take out the next enemy before grabbing either of the armor vests.
Be careful about the enemy hanging from the ceiling at this rappel point or Bond may get shot up a bit much. Just past the vest is a mining cart that Bond will need to shove toward an enemy. When he does, however, that enemy will begin firing rockets at him.
As a result Bond will need to shove the mining cart and begin to fire at the enemy rather quickly. When the enemy is dead retrieve armor if necessary, then look out the opening on the right to see a signal-jamming antenna. In 00 Agent difficulty the second armor vest is not present. While it might be a later objective, it is an easy one to complete now. Just fire a few AK rounds into it and it will be destroyed. Afterward Bond can continue down the mining shaft, kill the guards to the left, one on the ground and one hanging from a rappel point, then continue to rappel down into a darkened mining shaft, instead of up to where the guard was hanging from.
Always watch around corners in order to take out the enemy soldiers without having to expose Bond to the enemies. Walk to the end of the darkened mineshaft, killing the guards, until M says that it looks like a trap. Ignore her and grab the rocket launcher and armor that are down there, then return, taking out the guards that have flanked Bond.
When Bond rappels up the mineshaft have him shoot out the boards that are blocking the way for the Q-Spider to the right, then send a Q-Spider underneath them.
Navigate the Q-Spider around the small tunnel, up the boards, and through the next tunnel to have it move up to the guards and detonate. After the spider has detonated have Bond rappel up the rappel point here, and continue down the hall to the now-empty gadget-filled room, where Bond can get some more armor and other items.
Be especially careful in the last room, as there are multiple guards in close quarters. Return to the room with the armor and weapons in it, that Bond penetrated with the spider, then install the uplink device in the junction box there.
Even though Bond is now going to be back-tracking on his previous path, there will be all-new enemies the whole way. If Bond was opportunistic and took the tower down earlier, then this will not be an issue. Otherwise simply leave the room and blast the tower that is across the way to bits. This objective is quite easy. Simply rappel down the next passageway, back toward the beginning of the mission, then head toward where the armor was on this level and rappel down the two flights to another ambush by enemy soldiers, taking out the baddies that are along the way.
After Bond clears the ambush, simply have him walk into the elevator there and activate it. This will let Bond go all the way up to the top of the cliff and will complete the mission. A bit of a fun mission, the Ruined Tower is wide open and presents many opportunities for Bond to get shot. Additionally, Bond will need to use caution in the beginning and use stealth to take out the first four enemies.
Just remember to be careful when faced with the rocket launcher-wielding enemies. Some physical action and a sleeper dart or just a pair of sleeper darts will easily earn Bond a Bond moment here. Begin by dispatching the two guards in the initial room while being as stealthy as possible in order to earn a Bond moment, or simply with reckless abandon if necessary. Taking the first guard out with a physical attack from behind, then nailing the second with a sleeper dart works quite well.
After they are dead pick up the munitions from them, and the room, then look outside. Jump to the cover afforded Bond from the ruined area just outside the building, then use a couple of sleeper darts to knock out the two patrolling agents for yet another Bond moment. Finally, use the rappel to climb the ledge that was to the right when Bond left the building and grab the Dragunov there, as well as the armor if need be.
Snipe the rocket-launching soldier to end his reign of terror quickly and easily. With the Dragunov in tow leave and rappel back down as quickly as possible, as an enemy will emerge that will begin firing rockets. As a result begin heading toward the entrance of the ruins and, after the second turn back, before Bond reaches the main area, there is a place from which he may snipe the rocket-launching enemy.
Use caution to take out the other enemies that will come at Bond, and dispatch the Rocketeer as fast as possible. With the rocket-launching enemy having been dealt with have Bond explore the rest of this area, grab the vest near the stairs if necessary, than rappel up where the elevator is to reach the next area.
Kill all of the enemies in this area and grab the Dragunov and rocket launcher from the sheltered area where the first rocket-launching enemy was killed by Bond. After Bond has the rocket launcher another enemy will come forward, shooting rockets at him from across the way. Navigate the obstructions to find a relatively safe place to use the Dragunov to take out the second rocket-launching enemy. When everything starts to feel safe again, move to the mineshaft and drop the crate, then push the mine cart in the area below through the wood at the far end.
Afterward have Bond walk inside the ruins to end the mission. After all the work Bond has done to try to catch up with it is somewhat sad that Bond comes to him as he is dying.
Oh well, at least Bond is able to save one person during this mission. Gold: Score less than , points. And off the ramp, away we go, one spider served up hot. Between Bond and are four enemy guards. In order to reach Bond can either head down the hall and shoot all of them, or he can deploy a Q-Spider in the beginning, have the Q-Spider head down the corridor and enter the tunnel on the left, and navigate the tunnel in order to drop onto three of the guards to earn a Bond moment.
Either way works, but Bond moments are always a good thing. Finally head down the hall and kill the fourth guard, then reach the bottom of the stairs to come to At this point Bond will need to kill the enemy that interrupts him and , then continue out of the interrogation room. Follow the corridor down and kill the enemies along the path. When Bond reaches a small ambush take caution and kill the enemies one by one from cover, then continue along, grab the armor in this area, and drop down the small opening to enter the catacombs.
Grabbing this simple rocket launcher will not only earn Bond a Bond moment, but will also increase his firepower. While not exactly extensive, the catacombs are full of enemies and can be a pain to navigate. As a result, if you want to explore them, then fine. Otherwise, take the first left then hug the right wall. This will bring Bond by a rocket launcher, which will earn him a Bond moment for picking up, and take him by two Suits of armor.
After Bond picks up the rocket launcher then the first Suit of armor is closely behind, and a few enemies later Bond will come to the second, both in a small offshoot to his left.
Continuing beyond the second Suit of armor Bond will come to the stairs. Also on his left but, like with the armored vest and the place where the rocket launcher is, they are noticeable so Bond should not miss them.
When Bond reaches the top of the stairs, make ready to fend off several enemies, then flip the switch on the right to open the door. Once the door is open take out the enemies, diving from behind rail car to behind rail car until they are dead. For a Bond moment, Bond can shoot an explosive crate near the enemies to have it blow up and kill several of them.
Whichever way Bond kills them, after they are dead he may continue forward to one of the most interestingly fast-paced parts of the game. Bond will now run into Serena St. Germaine being dropped from a helicopter, and will have to jump to try to catch her. On the way down Bond will need to avoid obstacles in order to avoid dying, and have several chances at some Bond moments. One important thing to know is that Bond does not automatically jump, instead he must be made to jump as SOON as possible, otherwise he will not be able to catch Serena in time.
Additionally if Bond ever gets snagged on anything, and does not make a clean fall, then he will take too long getting down and the mission will fail. The first Bond moment comes pretty quick. On one of the larger ledges on the right, there will be two enemies shooting rockets at Bond. Simply have him shoot the crates near the enemy on the left to make them explode, giving him a Bond moment. The crates must be targeted with the Bond sense. Aim Bond to fall through the small crack here for a Bond moment, and for a chance at another..
A little further down Bond will come to a narrow gap on the left. Have him navigate through this gap, then immediately trigger the Bond sense to shoot an explosive tank to his right, while moving to his left to trigger yet another Bond moment, the third on the way down. It is a tricky maneuver, but it can be done. Afterward navigate toward Serena to end the mission. Germaine thinks that she can pilot a tank. Needless to say, there are big changes going on in happy town. Afterward, enjoy a short bit on the motorcycle.
Platinum: Complete the motorcycle portion in under forty-five seconds. Use the tank cannon to take out the gate, and that pesky enemy truck, for a Bond moment. As a result switch to the tank gun and blow the main gate open for a Bond moment, as well as the enemy jeep. Afterward blow apart the enemy jeep and the helicopter that come at the tank.
Next switch to the machine gun for the ride up the stairs and slaughter the enemy troops that attack Bond, as well as the two jeeps at the top. The moment the jeeps have been destroyed have Bond switch back to the main tank gun as he heads into the alley.
When two troops assault him have him shoot the crates near the one on the right for another Bond moment. Having the main gun blast the foot bridge over the street makes taking out the enemies on it much easier. Bond will next head through an alley and into a courtyard on the tank. Switch to machine guns and use them to not only de-populate the alley but to also take out the enemy tank.
Finally kill the next tank and trucks that will attack Bond next, then Serena St. Germaine will get the brilliant notion to drive herself and Bond into an ambush put on by a helicopter and two tanks. Fortunately, however, you can simply execute a Bond moment by using the main tank gun to blow up the gas station where they are parked.
Germaine, at which point he will be able to take control of a motorcycle and reach Q. Blow apart the truck that begins to attack Bond then take the shortcut to the right, shown on the map, in order to get there faster, avoid several motorcycles, and earn a Bond moment. Hop the jump for a fifth and final Bond moment, and an easy way past the truck.
Next have Bond continue along the track and, when he comes to a blockade with the bed of a truck open like a ramp, have him drive up the back of the truck. This will both get Bond past the blockade and earn him a Bond moment.
This is simply a matter of speed. Have Bond hold down the throttle continuously and shoot missiles early on, then when he nears the plane, turn on the side-mounted flame throwers. This will enable Bond to keep any motorcycles from bumping him away, provided he can drive well, and when he gets on the plane the mission will end.
Cool, a new invisibility Suit, an explosive spider, and a new car. This day just keeps getting better and better.
Biodegradable though? Quite a bit of racing action going on here, Bond is even able to use his oil slick. Platinum: Get from the phone booth to the van in under forty seconds. To get there simply stay on the main road that Bond starts on and he will find the place in no time.
Begin by heading out and turning to the right. After a short bit it will look as if the way is blocked, but if Bond looks to the right he should see a small alleyway. Get him onto the alleyway then slam the gas to jump over part of the parade and into a building. Drive through the building and out the other end, then drive to the far side of the square and turn right. Just a little bit further and Bond will be at the truck. When he reaches the truck have him get out of the car and open the back of the truck via a button on the left side.
With the back open have Bond drive the car into the truck for a Bond moment, and to take control of the truck. This part is easy, simply have Bond drive out in the truck, to the left, then straight ahead. After a short bit he will come to the compound. Simply have Bond drive inside the main building and get out of the truck.
Once he is out have him place a tracking device on the truck nearby, then he will overhear plans to kill Mya. Up the pipe-ramp for yet another Bond moment. This part is quite easy; simply have Bond catch up to the limo, which will take different back roads trying to avoid Bond. When Bond reaches the Limo either shoot it with rockets, guns, or the EMP weapon, or hit it with the oil slick for an instant win and a Bond moment. Additionally, for another Bond moment, when Bond is leaving the compound initially he can drive through a pipe and through a building, which also gives Bond a shortcut.
Drive toward the club as quickly as possible to complete this objective, and the mission. The moment Bond reaches the club he will automatically complete the mission. Not too long of a mission, the Kiss Kiss Club will have quite a bit of combat centering around the central room, with some brief passages to and from it.
Due to the central nature of the mission, however, it can help to leave some of the power-ups in it until later on. Platinum: Finish the mission without firing a shot. Don’t forget to give them magic hands a try. Unfortunately the front door will not open to Bond and, instead, Bond will need to enter a window that is to the right from where he starts, utilizing the Rappel gadget. Once Bond is inside he will find a girl laying on a bed; give her a massage for a Bond moment.
Afterward exit the room. Walk down the hall and, when Bond comes to the door, have him shoot the enemies that are through the door, waiting for more as they come. After the enemies are dead have Bond walk through the door and, instead of going down the stairs, head down the hall and to the left.
When Bond enters the control room have him move near the far right side to pick up the battery, then use the controls to open the door. With the door open have Bond walk down the stairs and through the door at the end of the hall. Once in the room he will find Mya being held, and will be confronted by several enemies. Flip the switch at the end of the bar to take out three of the enemies with relative ease. When the camera returns to Bond, and he is crouching at the bar, have him flip the switch at the far left side of the bar in order to cause the stage lights to fall and take out some of his enemies easily, and obtain a Bond moment.
Afterward Bond should have little trouble taking out the rest of his enemies. Additionally another Bond moment can be picked up if Bond shoots the two enemies on the balcony above, in such a way that causes them to fall to the floor. With the room cleared have Bond head into the elevator to the right of the stage. Once Bond is on the second floor have him shoot any remaining enemies up there, then Bond can enter the room to the right and claim the security access card from the table.
Head back downstairs and take out the armored enemies that await Bond. To do this Bond can either fight them downstairs, or, after taking the elevator downstairs and walking out of it to trigger their appearance, he can take the elevator back up and shoot them from above. Since few of them have a gun this can make the fight much easier.
When they are dead have Bond go behind the stage, where he will find a door that requires the security access card. Once through the door have him kill the guys that are in the dressing room and the hallway beyond it, then approach the far door in the hallway and the mission will end.
In order to play this mission Bond will have to get a Gold score on eleven of the twelve missions so far, or in the game period. Anyway, while this mission is not necessary, it is a fun little bloodbath. The hole that the Q-Spider blows in the wall can make taking out the enemies inside much easier. When this mission first starts have Bond kill the guy that is in the room with him, then pick up the skeleton key by the door and kill the two guards that are in the hall.
After the guards are dead have Bond drop his Q-Spider. Near the next doorway is a spider hole. Run the Q-Spider through this hall and, in the next room, blow it up near the explosive barrels before the enemy guard can step on it. After the explosion Bond will be able to stand along the wall near the hole and shoot the enemies that come for him, which will make taking out the enemies much easier.
Additionally, have Bond walk into the room and back every now and then to trigger more enemies. Facing them at this spot is much easier then in the middle of the room. After they are dead head through the door opposite the hole in the wall. Don’t venture out into the hallway until all the baddies have been dealt with. Continue through the next large room, killing the enemies along the way, until the next doorway.
Once Bond is in the small hallway here he will simply need to take out the enemy waiting for him, and the ones that try to ambush him from behind, and head forward to the next door to end the mission.
A pitched battle in the middle of a cemetery, Bond needs to get to Mya as fast as possible or she will be cremated alive. Better lace up them running shoes. Platinum: Finish the mission in under three minutes and fifteen seconds. Proceed forward, taking out the guards that Bond encounters until he reaches the courtyard and can see the fountain. Grab it, then proceed slowly toward a run-down building, which was on the opposite side as the sniper rifle.
Once Bond nears the run-down building several enemies will come out at him. When they do, run back behind the tomb where the sniper rifle was, then dispatch them from there. After the enemies are dead enter the small area just outside the run-down building, killing the enemies waiting there, then use the Bond sense to blow apart the boards that cover the window to the right and shoot the sniper on the roof through the window.
Send the Q-Spider through the hole for an armor vest. Next up drop the Q-Spider and send it through a hole in the run-down building to find a secret armor vest, and obtain a Bond moment.
Unfortunately, however, Bond will not be able to enter the run-down building at this time, and will need to find a skeleton key. Have Bond head out of the run-down building and through the gate on the left.
Kill the enemies that attack Bond, then continue down the courtyard and kill the enemies that come at Bond in a second wave, particularly the one that runs toward the gate to the right.
If Bond kills him before he opens the gate, then he will gain a Bond moment; if not, then if he is going for a platinum score, he may have a better chance with the gate open. Pound the sniper in the bell tower to pieces with your fists, then snag the armor. During this tome a sniper will be shooting at Bond from the bell tower. Ignore him and wait for Bond to rappel up to the bell tower to kill him in hand-to-hand combat. When the sniper is dead Bond will get a Bond moment for using hand-to-hand maneuvers on him.
Pick up the skeleton key when he is dead. With the skeleton key in hand, Bond will need to rappel down to the ground under heavy enemy fire. Take out the enemies and return to the run-down building.
Turn on thermovision and have Bond open the door to gain entrance. Use the sniper rifle from the run-down building to snipe the security box. Once inside the run-down building have Bond take out the enemies inside and make his way to the second floor. When Bond reaches the second floor have him kill the enemies there, and make his way onto the balcony, which will trigger more enemies to come at him.
After the enemies are dead have Bond turn off thermovision, while still on the balcony, and use the sniper rifle to shoot the electrical box on the building across the cemetery. This will not only open the gate, but it will give him a Bond moment, as well. With the security box destroyed, the way into the crematorium is open. To get there have Bond walk past the bell tower and toward the Crematorium, then, once he reaches the entrance, he will face his next big foe. The moment Bond is able to, hit the switch to stop Mya from moving forward, then begin to kill Jean Le Rouge.
Just keep Mya in mind, as any time he is able to, Jean Le Rouge will trigger her again and send her into the cremator. The Jean Le Rouge battle is a fun one. Additionally there are some hazards. Along the walls Bond can find some explosive canisters which, if he hits one when Jean Le Rouge is there will give him a Bond moment and do serious damage to Le Rouge.
Likewise there are some gas valves hanging from the ceiling and on the walls that will do the same. Just be careful: Jean Le Rouge can use them against Bond, as well.
A quick mission, Bond can fly through in relatively short order. Just take care not to slow down, as the initial sequence in this mission somewhat resembles the movie Speed. Begin by driving straight down the street, taking the forced right, then the first available left, crashing through the windows in both places to cut some corners while constantly releasing the smoke screen. If Bond is able to get an enemy caught in the smoke screen, then he will earn a Bond moment.
Once there drive around the block until Mya is able to defuse the bomb, then drive into the headquarters on the next go-around.
When exiting the tunnel, fire missiles to destroy the enemy limo that attacks Bond. Once Bond is in his real car drive out as fast as possible, and nail the enemy limo as Bond exits with missiles. Afterward turn left, then left again, then make the next right to go toward the compound. After Bond reaches the compound have him park on the lit blue area and deploy the remote-control car.
Drive in and up the pipe, then when the remote-control car reaches a ledge, shoot the gasket and steam will distract two enemies. Firing at the small tank near the large explosive tank will set off the explosion. With the enemies distracted, drive off the overhang and straight ahead, taking the first left then the next right, and finally turning left toward the large explosive tank.
Right near the tank is a junction box, at the bottom of the ramp. Drive down the ramp and shoot the box with the RC car to destroy the compound.
If Bond can do this while only using one RC car then he will earn a Bond moment. Drive as fast as possible and get Mya to her apartment in little time to earn a Bond moment. To do this have Bond drive straight ahead and, once he is past the compound area, take the next left.
Shortly ahead will be a right, toward the blue dot on the map. Neatly enough, the mansion even has quite a few hidden surprises to keep Bond busy. Platinum: Take fewer than points of damage throughout the mission. Begin by taking out the three enemies on the first floor, and the sniper if necessary.
If Bond can do this silently, without alerting the sniper, then he will earn a Bond moment, however it does require much preparation and possibly the use of the stealth Suit. The Bond moment is earned when Bond reaches the third floor with the sniper still looking down below. Just to the right of the entrance to the main hall Bond will find a rappel point.
With the guards dead Bond can use a Q-Spider at a hole down the left wing of this room; otherwise, in the central area, there is a rappel point where Bond will be able to go up to the third floor. On the second floor kill the sniper then dispatch the two guards that come at Bond from the left.
When they are dead either head to the left or go to the right, where Bond can first use a Q-Spider down a hole to kill a guard on the first floor. To the left Bond will find a suit of armor at the far end or, in a room just to the left, there is a staircase heading down with a guard patrolling it.
Grab the armor if necessary, then dispatch the guard and head down the stairs to the second floor. Not only will shooting the chandelier give Bond a Bond moment, but it will also make taking out the enemies below quite easy. On the second floor have Bond shoot the guard that comes out at him, then head into the main room.
The moment the guards start shooting have Bond use his Bond sense to target the chandelier to have it fall on the guards for a quick victory and a Bond moment.
With the guards dead head down the stairs and to the left, where Bond will find a switch. Flip the switch, then grab the battery and get up against the wall. Kill the guards that come at Bond here, then go to the other side of the stairs for another switch, and flip it. More guards will now come at Bond. Use the table for protection if necessary. Just behind the picture is the entrance to the hidden weapons cache, and the switch that opens it is to the left of it.
Continue down, past the room with the fallen door, and through the next door on the right. Kill the guards that come up at Bond from the stairs, then head into the room on the right, where the two guards were shooting at Bond earlier. In the left corner of this room is a switch; activate it and Bond will have access to an armory. Pick up weapons and armor here, then return to the stairs and shoot the sniper that is at the rappel point to the left.
Rappel up to where the sniper was and kill the two guards, then grab the vest and rappel down into the computer room at the far end. Finally kill the guards on this level, then walk into the computer room to end the mission. One of the more intriguing boss levels yet, Bond will need to take out Yayakov without ever actually shooting at him, by destroying the complex around him.
Just watch out for those Bond moments. Platinum: Fire ten or fewer shots throughout the entire mission. This level is essentially one giant arena. When the mission starts have Bond grab the armor if necessary, as well as the shotgun, then walk through the door.
A cut scene will ensue after which four guards will attack Bond. To deal with them either dodge to the right and shoot back and forth, or run right at them and take them out quickly, as they have a slow reaction time. Once the guards have been dispatched head below and, under where the main enemy is standing, there is a rocket launcher that Bond can grab by shooting one of the pipes.
With the rocket launcher in hand, head back to where Bond started and take the right path down to the dip in the floor on the first level. Shoot the steam vent on the large pipe later for a Bond moment and some stunned enemies.
There is a Q-Spider hole here that, if Bond can send the Q-Spider through it and along to one of the processing chambers, he will get a Bond moment. Finally, with two of the three Bond moments on this level taken care of, have Bond return to where he started, facing Yayakov. The order in which Bond wants to destroy the processing chambers is the closer right one first, the further right one, then the closer left one, then the further left one.
Simply approach the control panels in the rooms and detonate them. Each time one is destroyed, enemies will rush out at Bond; dispatch them then continue to the next one. The electrical field will force Bond downstairs to face some very nasty enemies in close quarters.
After the fourth processing chamber has been destroyed Bond will need to head downstairs, as electricity now blocks his path. Kill all of the enemies down below except the two near the large pipe. To take them out have Bond use his Bond sense to target the pipe, which will spew steam at the enemies to stun them, making them easy prey for Bond and gaining him a Bond moment.
Head back to the top level once the enemies are dead, then target the two large transformer cores in the middle of the room and shoot them to blow them up. Once they have both been destroyed the mission will end. While many of the previous missions have involved quite a bit of looping back and slow progress, this mission is nothing but fast-paced frenzy. Once Bond hops onto the motorcycle and slams down on the gas there is really no reason to ever let up; simply keep the pedal down and floor it until Jaws is taken out, again.
Platinum: Finish in under three minutes and ten seconds. Hit this ledge hard and fast in order to fly over the gate ahead.
Begin by stepping on the gas and taking the left branch. Shortly up ahead Bond will come to a small pond and a barbed wire gate and fence. If Bond can get up enough speed up until, and on, the pond, and use the lip of it as a ramp to jump over the gate without crashing through it, then he will earn his first Bond moment. Next up have Bond take another left, then a right toward a building manned by some enemies. Shoot the building with missiles for another Bond moment, then continue forward and onto the highway.
Once on the highway Bond will first need to crash through a toll plaza. In order to do this safely Bond should stick to the right and go through the gate that has the red indicator above it, instead of the green one which is closed off due to an accident. Next Bond will need to bob and weave through traffic while taking out the enemies that will appear on motorcycles. The baddies will come in two waves, initially, both of a pair of motorcycle riders. Take them out with missiles as quickly as possible, then shortly after the second wave, Bond will come up to a ramp on the left.
Take the ramp in order to jump to the other side, into the path of oncoming traffic, to earn a Bond moment. Shortly after Bond is in the way of oncoming traffic, which he will have to dodge around at a much greater pace than the other traffic, he will need to take the path to the right in order to get back into the other direction, to catch up to Jaws.
When Bond gets close to catching Jaws, Jaws will knock over a gas truck. While it is possible for Bond to go around the truck, if he slides underneath it then he will earn another Bond moment.
You will know that you performed the move successfully if a cutscene ensues. Flamethrowers are arguably the most effective way of taking Jaws down quickly. Finally, with the tanker truck past, Bond simply needs to catch up to Jaws and begin blasting him to end the mission.
Protecting Jaws are several smaller trucks with enemies in back that both throw objects at Bond and shoot at him. For the most part he can ignore the minor trucks and focus largely on Jaws.
So, now Bond understands a bit more about the Nanobots that are about to be unleashed, and may even have a notion as to how to stop them and where to go next. Additionally he now will have some EMP grenades, and those will come in handy on the next mission.
First and foremost, regardless of the objectives, casualties are OK. Other than that, guns are a no-no. Bond will need to move quickly in order to incapacitate the first enemy. At the beginning of the mission have Bond crouch and move toward the guard in front of him, then dispatch the guard with a silent physical attack.
Once the guard has been dealt with have Bond move behind the counter to collect a battery, then look to the next room near the counter. Inside this large room Bond will find three security cameras and a guard at the far end. Bond will need to dispatch the guard at the far end and, to get there, he can either use his NanoSuit and run to the far side, or he can use two or three EMP grenades to disable the cameras; both methods work.
Just remember, Bond will need to return as well, and that can use quite a bit of energy, and EMP grenades should be manually detonated when they are near the cameras, not on the ground after falling. Use Bond sense before entering the room to discover where the cameras are. The guard at the far end also may hear the EMP, so be careful and hide when he comes to look and figure out what happened.
Just behind the wine rack is a small secret interrogation room. However Bond gets there, once he will need to disable the enemy at the far end and take his keycard. Afterward there is a switch on the wall that Bond can use to deactivate the laser security, for which he will earn a Bond moment, and he can also move a wine rack out of the way to reveal a secret room for a Bond moment.
While Bond may not need the sleeper dart ammo yet, he may need to come back later for more. This is much easier if Bond has used EMP grenades to disable the cameras.
There are also some more EMP grenades in the room. Upon reaching the front desk, again, head up the stairs but stop before Bond steps off of them. Don’t get too close or else that camera will spot Bond. Right in front of Bond is a security camera, so use an EMP grenade to knock it out, then turn invisible and wait for the guard to run out to investigate.
When he is present use a sleeper dart to shoot him. If this is the fourth security camera that Bond has destroyed, then he will earn another Bond moment.
Head straight up the stairs and, after they turn to the left, enter the second room on the right. While crouching just outside of it use the Bond sense to target the nearby security camera and throw an EMP grenade at it, or shoot it, and take out any other cameras that Bond can see.
Once they have all been dealt with have our hero move down and enter the last room on the right. One final camera to deal with in order to get to the last room. Inside this bedroom Bond will need to take out the camera on the balcony that is through the other door. With the last camera taken out have Bond move into the final room, across the balcony, and put on the racing Suit to end the mission.
Just step on the gas and drive carefully and Bond will likely beat out all of the enemies with ease. Platinum: Finish in under four minutes and fifty seconds. The trick is getting the Bond moments, and doing it in as short a time as possible in order to get the platinum. Hit this jump, then the one on the left right after it. While going around the track, however, there are two Bond moments to complete, and these will need to be done in order to get the platinum as they will make the race slightly quicker.
First off, just after the first left turn, there will be a small bump on the right. Go over this, then go over the next bump, which is to the right of a rock, for a Bond moment. This lets Bond jump over some of the cars and, if done right, Bond should be in second by the time he lands the second time.
Next up, near the end of the course, is a small detour to the right. Otherwise simply drive well, tap the brakes or reverse on sharp turns and tap the gas on long turns to stay in control. Unlike the previous time Bond was here, this time he will face severe resistance and the mission can be quite difficult. Platinum: Complete the level without firing a shot. Begin by moving forward as soon as possible and pounding the two guards that are attacking Bond at the beginning of the mission.
After they have been dispatched have Bond hide near the door and beat senseless the two guards that attack him. We only managed to do it once, but if Bond is able to flip an enemy over the rail and onto the first floor below then he will score a Bond moment. Next up have Bond leave the room and take the first two rights.
As he enters the large room more guards will attack him. Use caution, however, as while some guards will attack Bond, others will shoot at him from a distance and can be difficult to get to. After the guards are dealt with, head to the outdoor balcony where Bond took out one of the security cameras last time he was here. From the second floor balcony have him shoot, or throw something at, both the guard down below and the shutter switch. This will earn him a Bond moment.
Have Bond head back to the stairs, taking out the enemies that come at him, and walk down to the first floor. More enemies will jump Bond once he reaches the first floor, so be careful, as one of them has a shotgun.
Once they have been dealt with have Bond head into the main room on the first floor. Serena will be locked in the interrogation room behind the wine rack. Kill the enemies that attack Bond, then have him go to the hall where a battery was last time.
Open the door on the right at the end of the hall for a Bond moment, as well as a chance to arm Bond, as well as take some armor. Afterward return to the main room then walk to the patio at the far end. While early on this may seem like yet another driving mission, the end is quite cool.
Sure, this is the fourth time this map has been used, reused, overused, and exhausted, but at least this time Bond is able to drive on the roofs of the buildings, and go through some slick antics on the motorcycle. Platinum: Get from the demolished mine entrance to the end of the mission in under a minute and twenty seconds.
When the mission first begins have Bond take off down the road and ram the enemy motorcycles, forcing them to explode. Since Bond is in the racing car he will not have the luxury of any weaponry and will need to use his car as his weapon. Drive up the stairs to bypass the tanks altogether. With the motorcycles destroyed have Bond continue forward and, when he enters the city, there will be two tanks creating a roadblock.
In order to circumvent the roadblock drive up the stairs at the fireworks company, using them as a ramp, for a Bond moment and a shortcut. Continue forward past the ramp and up the windy road to the next section of the city. Once there, crash through the roadblock between the two trucks and drive through the square.
Behind a light blue building Bond will find a road that leads to the hotel Americano. After Bond reaches the hotel he will hop onto his motorcycle. How nice of the enemies to put another roadblock near an easily accessible ramp. Have Bond drive, on his motorcycle, up the stairs to the right for another Bond moment, and to avoid the enemy trucks. Drive across the balconies, crashing through several railings, and down to the square below.
Next up Bond will need to take a left, from the square, back down the windy road that he just drove up to deliver Serena St. Naturally all of the shortcuts missions will be available. Upon reaching the mine entrance Bond will find that it is blocked and that he will have to find another way in.
Fortunately, near Bond is an opening in one of the buildings. Drive into the opening and up the roof-tops, crashing through guard rails. Use caution, however, as some of the jumps are a bit tricky.
This is another jump on which Bond will need quite a bit of speed to make, without falling to the street below. Shortly Bond will come to an area that looks like ruins. Have Bond drive quickly through this part because, at the end, when he returns to the city roofs, he will need to make two jumps and, if he fails on either one of them, he will crash down below and need to start all over again.
Finally make another jump, drive through a building, then make a sharp left and make two more jumps. Crash through the gate at the end and Bond will find himself at the other end of the ruins. Drive across them quickly as enemies will fire on him from above. At the end of the rooftops Bond will find himself driving along an aqueduct.
Drive to the end and slide through the small opening under the face for a cutscene. Use caution and slide early, otherwise Bond will hit the face and his motorcycle will explode.
After the slide Bond will need to drive through the short stretch of caves to complete the mission.
Sure, you would think that the fiendish villain who explains his plot and walks away with some death trap would be an overused plot device, but tell that to the guys at EA. Anyway, just be careful to move quickly in the timed section, and do not die. Unlike other missions where, if Bond dies in a timed area, he starts back where he started the timer, he will have to redo the entire mission this time.
The drill is electric and Bond has an EMP grenade. Good combination, no? Sleeper darts or a few AK rounds can take the enemies down pretty easily. Wait for the guard to enter on the right side of the door, then sneak up behind him and use a physical attack to disable him, or nail him with a sleeper dart. Once he is on the ground take the locker key from him and use it on the weapons locker to grab some actual firepower.
Crouch in the little corner to the right of the door again and fire one shot at the wall to attract the enemies. Each time they will enter and head to the left; target and shoot them as they do, and Bond should be able to dispatch them while taking very little damage. Afterward grab their gear and head out of the room to the right. Trigger the elevator on the console near the door, then dispatch the guards that rush at Bond from the platform he is on.
Across the chasm two more guards will shoot at Bond. To dispatch them target the explosive canisters near them and shoot, blowing up the canisters as well as the enemies, and earning a Bond moment.
Afterward head up the elevator at the opposite end of the platform. Bond can shoot the left gear box before even stepping onto the conveyor belt if he so chooses.
At the second floor take out the guards that come at Bond, and move out on the catwalk taking out any other guards. Once Bond is alone again target the pressure valves to the left of the plungers on the conveyor belt. After they have been destroyed Bond will be able to walk along the conveyor belt.
Walk along the conveyor belt and grab the goodies that are on the sides, such as a battery and an armor vest. When Bond reaches the other end of the conveyor belt several enemies will rappel down to attack him.
Shoot them as they come down then, on either side of where the enemies rappelled down is an exhaust gear system.
Shoot each of them or throw a wrench into them to start a timer. Don’t waste too much time getting up the rappel point; Bond is on the clock.
Rappel up to the right of where the enemies rappelled down to attack Bond and, once on the third floor, shoot any enemies that rappel down. Additionally, at the far side of the catwalk Bond can find an armor vest. Walk through the door and kill the enemies on the first floor inside.
Head down the stairs, killing enemies that attack Bond, until in the control room. Take out everyone that opposes Bond and, at the console in the center of the room, activate the override switch. Deploy the spider for a pair of easy Bond moments. Now it is time to pick up some Bond moments.
First off, send a spider under the stairs to grab the armor there, then have that spider go through the opening with the laser bars. Bond will get Bond moments for both grabbing the armor and for blowing the lasers. Have Bond enter the small room and pick up the rocket launchers, more armor, and any other goodies inside, then leave the room and climb up the stairs.
Back at the top of all the stairs have Bond enter the room that was blocked by lasers previously, then enter the elevator to complete this mission and head to Moscow. No, he has a huge armored tank. So, use the tank to the fullest extent of its abilities and take down the enemy tanks, blow holes in walls, and generally wreak havoc on the surrounding terrain. Platinum: Take out the bomb in under two minutes and fifteen seconds. Shoot the arch with the Nano shell on the tank for an easy tank kill.
Once through the wall have Bond switch to his Nano shells and drive to the right. After Bond passes under the first arch have him target the second and shoot, which will cause the arch to fall on an enemy tank for an easy kill and a Bond moment.
Switch back to the main gun and turn left. Shoot the tanker truck with the main gun to blow a hole in the wall of the building, and to gain another Bond moment.
Drive through the hole in the wall and through the center of the building. Take out the two tanks that attack Bond on the other side with the main gun, then turn left and drive behind the cathedral. Just a few Nano rounds and the bomb will be neutralized. Behind the cathedral are two more tanks. Shoot them, then enter the underground through the door in the back of the cathedral.
Once inside drive forward and take the first left, then, when Bond dispatches the tank guarding the bomb, target the bomb with the Nano shells. With the bomb dealt with Bond will have to move exceptionally fast this time. Head back the way that Bond came out of the bomb room, and take the right. If Bond takes a left he will be able to get out, but it will take longer and he will have to drive by a small room filled with several enemy tanks. Once Bond gets out from under the cathedral turn right, destroy the tank there, and turn right again.
Blast each of the tanks here and, if Bond hurried, then he should be able to take them out before they breach the wall. If not then try again. An interesting mission; nearly all of the action, and everything else that matters on this mission, takes place on one little platform. Use caution, however, as supplies are very limited, and Bond will need them for his dance with Jaws. Platinum: Finish the mission while taking fewer than points of damage. Begin by dropping the Q-Spider and have it move through the railing opposite the stairs, and move along the crates to the far wall, then down the ramp.
Navigate the Q-Spider along the crates to the window, through the window, and down onto the ground below. Next move the Q-Spider through the door and watch the guard open the security door, then move the spider up to the guard and detonate it to kill the guard, and score a Bond moment. Next have Bond walk down the stairs, then shoot the crate next to the stairs and pick up some rocket rounds from it.
There is another wooden crate near the larger shipping crates that has some more rocket rounds inside; get them as well. Next, near the ledge, there is a wooden crate. Target it with Bond sense, then shoot it to clear a path for the Q-Spider.
Afterward drop another Q-Spider near the crates. Once inside have the Q-Spider detonate near the laser controls. Navigate the Q-Spider toward the wall, then through the gap in the crates, along the ledge, and out to the other side of the ledge.
At the other side of the ledge, near the far side and a bit of fencing, is a battery. Next up have the Q-Spider head through a small hole in the wall and into a lit room. James Bond Everything or Nothing. Publishers Electronic Arts, Inc. Download James Bond Everything or Nothing. We use cookies to ensure that you get the best experience on our website. If you continue to use this site we will assume that you are happy with this.
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James Bond Everything or Nothing PS2 Game PAL – W/Manuel – Good Condition | eBay.James Bond Everything or Nothing Download | GameFabrique
No damage to the jewel case or Read more about the condition Very Good: An item that has been used, but is in very good condition. No damage to the jewel case or item cover, no scuffs, scratches, cracks, or holes. The cover art and liner notes are included. The video game instructions and box are included. The teeth of the disk holder in the DVD box is undamaged. Minimal wear on the exterior of item.
No fuzzy or snowy frames on VHS tape, when played. See all condition definitions opens in a new window or tab. Region Code:. Sony PlayStation 2. Release Year:. PEGI Custom Bundle:. Video Game Series:. Manual Included, Multiplayer. Game Name:. James Bond Everything or Nothing. Post to me. The seller has not specified a postage method to Finland.
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Ratings and reviews Learn more Write a review. Most relevant reviews. James Bond everything or nothing A very good James Bond game fair play and good graphics would recommend it X Previous image. Buen juego! SB: Top-secret nanotechnology being developed by Dr. Katya Nadanova Heidi Klum has been stolen, and Bond is sent to recover it and the good doctor. As the plot unfolds, it is revealed that a power-hungry ex-KGB-agent-turned-businessman by the name of Nickolai Diavolo Willem Dafoe is turning this nanotechnology into a world-threatening weapon.
With the help of geologist Serena St. Germaine Shannon Elizabeth , Bond uncovers Diavolo’s South American lair but must race against the clock and around the globe to stop Diavolo from toppling the world order with an unstoppable weapon.
SB: Well, we figure that to be Bond, you’ve got to see Bond. We felt that the first-person perspective, although exciting, didn’t put Bond’s full potential in the hands of the player. Bond’s hand-to-hand fighting style, for example, is almost completely absent in a first-person experience.
Bond also fights smart, using cover and corners to his advantage, and third-person is a much better place for that kind of gameplay, in our opinion. SB: It’s always a challenge for two large groups to collaborate over a long distance like this. But, in this case we’ve all been through the process before, so we’re familiar with many of the pitfalls you hit.
In general, this time collaboration has been much less tricky than the past few projects we’ve shared. Clearly, we’re getting better with practice. The game will feature the three. GS: What do you think are the key elements a Bond game needs to work as a proper game? How did you make sure you incorporated them and why?
SB: Girls, guns, and gadgets, of course. At the core, Bond is the world’s greatest secret agent, and so you’ve got to hit the beats that makes that fantasy come to life. You’ve got to have great combat, great movement, great character villains and great enemy AIs to fight, gadgets that give the player the edge over his enemies in a tight spot, exotic locations, and beautiful ladies to “engage” with. All that is at the center of what Bond is about, and it’s all got to work together and make the player feel like he is Then, of course, you’ve got to make a game that is a blast to play, even without Bond in it.
You need compelling core mechanics, level design, rewards and scoring, great animation, art, FX, sound, and all the production details that converge to make a great modern video game. It’s a huge undertaking, one that we’re lucky enough to be given the chance to participate in. SB: We’ve been experimenting with ways of bringing our actors’ likenesses into our games for years now, since a huge part of what makes Bond so great are the actors that have brought Bond’s world to life.
We used some cyber-scanning on previous titles, but this year we went all out and cyber-scanned as many of our actors as would let us convince them to climb inside the scanning booth. Most of the actors you see in the game were scanned.
The scanning, however, is only part of the process. Our character modeling team then spends untold hours working with this data, along with hundreds of reference photos and hours of video and making a viable game model out of it; the models we get from the scan are hundreds of thousands of polygons, more than our entire screen render budget for one model.
The result of this effort is, we feel, one of the best realizations of real actors made digital in a game so far. Our character modeling team is world-class, some of the best in the business, and we think their work speaks for itself. Development on the game has benefited from the involvement of the Bond franchise’s core film cast.
GS: Could you bring us up to speed on where Everything or Nothing is in terms of development? SB: Game developers always say at the end of a project, “If we only had a few more weeks to polish! First and foremost, of course, we’re going online for the PS2 version in North America. Our co-op mode contains 13 unique missions built specifically for co-op, and now players will be able to experience our co-op game online, which we’re very excited about.
We’ve also taken the extra time and applied it directly to gameplay polish. Our first priority has always been to deliver great gameplay, and over the past few months we’ve seen our mechanics settle down into a cohesive and, we believe, very compelling experience.
We’ve also added a few new missions, and some special bonuses, but we’re not telling about that just yet.