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Mastering Autodesk 3ds Max Design ( edition) | Open Library.3ds Max Materials Mapping – Autodesk ( Pages )

This book covers all the software’s crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files. You’ll quickly learn how to get the most from this powerful software’s 3D modeling, animation, and rendering capabilities.
McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day. Mastering 3ds Max Design provides a practical education in using this powerful architectural visualization tool. Jeffery M. Harper uses 3ds Max to create architectural and civil engineering visualizations as well as models, stills and animations used in Computer Based Training Programs.
Jon McFarland uses 3ds Max Design to create visualizations of proposed facility construction and expansions and teaches 3ds Max Design courses at the university level.
Mastering Autodesk 3ds Max Design Uses actual examples from the author’s experience, including retail spaces, small offices, residential developments, and more Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs Mastering 3ds Max Design provides a practical education in using this powerful architectural visualization tool.
Introducing 3ds Max Objects. Modeling Standard Primitives with Modifiers. How 3ds Max Sees Objects. Introducing Extended Primitives. Working with Groups. Creating Shapes with Splines.
Modifying a Shape Using Subobject Levels. Using Render Types. The Bottom Line. Working with External Files. Arranging Furniture with XRef Scenes. Tracking and Locating a Scenes Assets. Publishing a DWF File. Using mental ray. Outlining and Extruding Splines. Combining and Extruding Primitive Splines. Ioining Closed Splines with Boolean Tools. Introducing the Spline Types. Editing Meshes and Creating Complex Objects.
Tracing a Sketch. Attaching Objects to a Mesh. Creating Objects Using Box Modeling. Creating Clones with Array and Snapshot. Creating AEC Objects. Changing Elevations with Stairs. Adding Foliage to a Scene. Organizing and Editing Objects. Organizing Objects by Layers. Lofting an Object. Using the Noise Modifier. Extruding with the Sweep Modifier. Light and Shadow. Rendering a View. Adding Shadow Effects. Playing in the Shadows.
Using the Light Lister. Enhancing Models with Materials. Adding Materials to Objects. Understanding Material Libraries. Using the Standard Material. Exploring the ProMaterials. Using the 3ds Max Camera. Setting Up an Interior View. Using Photon Maps. Final Gathering. Using the mr MultiMap Material. ImageBased Lighting and Skylight. Using Lighting Analysis. Understanding Animation. Understanding Keyframes.
Increasing the Number of Frames in an Animation Segment. Adding Frames to the Beginning of a Segment. Creating Animations. Automating Output of Multiple Still Images. Rendering a Shadow Study. Atmospheres Effects reactor and Particles.
Using Hair and Fur to Add Grass. Using Particle Systems. Exploring the File Link Manager. Importing a Truss. Appendix A The Bottom Line. Appendix B Modifiers and Materials. Materials and Maps. He was one of the first artists hired by Autodesk to test the first version of this software in , wrote many of the tutorials that ship with 3ds Max, and continues to train 3ds Max users.
Getting to Know 3ds Max Design Editing Meshes.
– Mastering Autodesk 3ds Max Design Autodesk Official Training Guide by Mark Gerhard
Learning Autodesk 3ds Max Design essentials. Publication date: Topics: 3ds max (Computer file), Computer animation, Three-dimensional display. 3ds Max Materials Mapping – Autodesk Mastering Autodesk 3ds Max pdf Tutorials: Animation – Autodesk | 3ds Max Design, Engineering.
– Mastering Autodesk 3Ds Max Design
Gives you the basics and terms to a high degree!! Although, I would recommend you do not go cheap like I did and get your version. Keep the creative spirit burning fast and long, the colors are beautiful and breed life.
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New New New. Report item – opens in a new window or tab. Seller assumes all responsibility for this listing. Item specifics. Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the Read more about the condition Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. Using Photon Maps Testing the Photon Map Effects Final Gathering Reviewing the Basic mental ray Workflow Contour Renderings Using the mr MultiMap Material Skylight Global Illumination Image-Based Lighting and Skylight Using High Dynamic Range Images Using mr Proxy Objects Using Lighting Analysis Understanding Animation Understanding the World of Video Time Creating a Quick-Study Animation Adding Camera Motion Adjusting the Camera Path Viewing the Camera Trajectory Controlling the Camera Trajectory Visibility Creating a Preview Animation Understanding Keyframes Increasing the Number of Frames in an Animation Segment Accelerating and Decelerating the Camera Motion Smoothly Editing Keyframes Adding Frames to the End of a Segment Adjusting the Camera Motion Through a Keyframe Compressing and Expanding Time Speeding Up the Preview Rendering Time Adding Frames to the Beginning of a Segment Other Options for Previewing Your Motion Moving the Camera Target over Time Controlling Lights over Time Creating Animations Rendering the Animation Creating a Study Animation Creating a Quick Overall Study Animation Adding a Moving Car Automating Output of Multiple Still Images Setting Up a Camera for Elevations Setting Up the Four Elevations Rendering a Shadow Study Adjusting for True North Creating a Walkthrough Fine-Tuning the Camera’s Orientation Adjusting the Camera’s Timing Adjusting the Path The Animation File Output Options True Color vs.
File Naming in Animations Choosing an Image Size The AVI Codecs Atmospheres, Effects, reactor, and Particles Adding Atmospheres Effects Creating a Volume Light Adjusting the Volume Light Parameters Adding Fog Adding Fog Atmospheric Effect Assigning Patches of Opacity Helping Your Fog Interact with the Horizon Adding a Fire Effect Adding a Light to the Scene Animating the Scene Using Hair and Fur to Add Grass Adjusting the Hair and Fur Parameters Refining the Ground with the Hair and Fur Parameters Using reactor to Animate Objects Assigning Properties to Simulation Objects Assigning Simulation Objects to a Collection Setting Up and Running the Simulation Refining the Settings Using Particle Systems Creating the Initial Flow Adding and Editing the Operators Adding Materials and Space Warps Adding Deflectors Creating Topography with Splines Exploring Terrain Options The Pick Operand Rollout The Simplification Rollout The Color by Elevation Rollout Extruding the Walls Extruding Exterior Wall Headers Extruding the Mullions Creating Interior Wall Headers Adding Glass Creating a Floor with Openings Importing the Second Floor Exploring the File Link Manager Understanding the Block Node Hierarchy Understanding the File Link Manager Options The Attach Tab The Files Tab The Presets Tab Understanding File Link Settings The Basic Tab The Advanced Tab The Spline Rendering Tab Using the Substitute Modifier with Linked Geometry Importing a Truss Importing Revit Files into 3ds Max Export the Revit File Link the Exported File in 3ds Max The Bottom Line A.
Chapter 2: Introducing 3ds Max Objects A. Chapter 3: Creating Shapes with Splines A. Chapter 6: Organizing and Editing Objects A. Chapter 7: Light and Shadow A. Chapter 8: Enhancing Models with Materials A. Chapter 9: Using the 3ds Max Camera A. Chapter Using mental ray A. Chapter Understanding Animation A.
Chapter Creating Animations A. Modifiers and Materials B. Modifiers B. Selection Modifiers B. Mesh Select B. Patch Select B. SplineSelect B. Poly Select B. Select B. NSurf Sel B. World-Space Modifiers B. Subdivide WSM B. Object-Space Modifiers B. Affect Region B. Automatic Flatten UVs B. Bend B. Bevel B. Bevel Profile B. Camera Correction Modifier B. Cap Holes B. Cloth B. CrossSection B. DeleteMesh B. DeletePatch B.
DeleteSpline B. Disp Approx B. Displace B. Edit Mesh B. Edit Patch B. Edit Poly B. Edit Spline B. Extrude B. Face Extrude B. FFD Box B. FFD Cyl B. Garment Maker B. HSDS B. Lathe B. Lattice B. LS Mesh B. MapScalar B. Material B. MaterialByElement B. Melt B. MeshSmooth B. Mirror B. MultiRes B. Noise B. Normal B. Normalize Spline B. Optimize B. PatchDeform B. PathDeform B. Preserve B. ProOptimizer B.
Push B. Quadrify Mesh B. Relax B. Renderable Spline B. Ripple B. Shell B. Skew B. Slice B. Smooth B. Spherify B. Squeeze B.
Mastering autodesk 3ds max design 2010 pdf free –
– Поверь. При первых же признаках опасности я отправлю к нему профессионалов. Слова Стратмора внезапно были прерваны постукиванием по стеклянной стене Третьего узла.